I've mentioned this before, I think, but when it comes to textures I can never predict what someone might find useful or not. Best to just put stuff out there, y'know? Well, this one is a bit like that, but some of the barnacles look a bit like the stuff on decayed polaroids.
The colours are outrageous because I'm trying to break out of the orange/browns now and then. If it doesn't suit your project, you can change it of course. The colours mind you, not your project
I only publish my textures on other websites if I can create an account and submit/manage them myself, but you're welcome to use a thumbnail and link to it
I like the color. At first glance it looked like blood splatter (too much CSI). When I clicked for the closer view? WOW! Very nice. I'd like to know how you achieved this texture if it's not a secret.
It is a secret in that I haven't written a tutorial about it yet, but then on the other hand I tell anyone that asks
I start by bringing in 4-7 textures into Photoshop and layering them all in one document, then I fiddle with the layer blend options, et voilą!
When I first started manipulating my textures I did it differently each time; it was all about experimentation. While that's still a big part of it, eventually I came upon a technique that produces reliable results.
I place a texture with big contrasty details on the topmost layer, and set the layer blend mode to Hard Light. Then I created a new layer on top, and fill it with a solid colour (usually a very dark orange, almost black) setting the layer blend mode to Color and lowering the opacity to let some of the underlying colours through (otherwise it's a boring monotone.) Sometimes this doesn't look too good, so I'll move the Hard Light texture down a few layers etc.
Finally, I'll flatten the layers down and use Curves to push the colours/details/shadows around. This step can make a world of difference
My best guess is that you'll be able to submit/manage them yourself by the end of next week
greets
[link]
I credit by mentioning the authors name and linking back to the original source page.
Greets Rizl4
It is a secret in that I haven't written a tutorial about it yet, but then on the other hand I tell anyone that asks
I start by bringing in 4-7 textures into Photoshop and layering them all in one document, then I fiddle with the layer blend options, et voilą!
When I first started manipulating my textures I did it differently each time; it was all about experimentation. While that's still a big part of it, eventually I came upon a technique that produces reliable results.
I place a texture with big contrasty details on the topmost layer, and set the layer blend mode to Hard Light. Then I created a new layer on top, and fill it with a solid colour (usually a very dark orange, almost black) setting the layer blend mode to Color and lowering the opacity to let some of the underlying colours through (otherwise it's a boring monotone.) Sometimes this doesn't look too good, so I'll move the Hard Light texture down a few layers etc.
Finally, I'll flatten the layers down and use Curves to push the colours/details/shadows around. This step can make a world of difference